The NEO Game Competition has wrapped up after several months of activity. An award ceremony was held late last week, and the coordinators announced the winners on Twitter:
Best Game Award:CardMaker
Game Creativity Award:Cell Evolution
Business Value Award：Best Eleven
Visual Effects Award：Armed Girls·Matrix
Design Effects Award：Sky of Mine
Technical Effects Award：Carry Battle pic.twitter.com/NjGVKPJOjX
— NEO.Game (@NEO_neogame) August 31, 2018
Each game uses the blockchain in a different way. CardMaker, for example, is an RPG-style battle game that allows users to design, trade and sell cards, which are in turn used in battle.
Meanwhile, BLOCKLORDS is a strategy game that stores characters, stats, items, and battle records on the NEO blockchain. Best Eleven is a football game that allows users to trade players, run clubs, and get commissions. And Cell Evolution is a life simulator/sandbox that uses smart contracts to implement both survival and socializing gameplay.
Some of these games will receive full releases in the future, but in the meantime, a complete catalog of contest entries can be browsed and downloaded via the competition website.
Suggested Reading : Learn more about blockchain.
A New Development Kit
The awards ceremony also coincided with the BlaCat Conference. BlaCat is a NEO-based game development kit that allows for the creation of games that communicate with the blockchain. It also simplifies blockchain transactions for players:
“Users [can] play [block]chain games like traditional games without having to perform complicated operations in wallets, exchanges, etc., while allowing traditional game developers have access to blockchain technology.”
Platforms such as this are a major improvement over early blockchain games, such as CryptoKitties, which was the first Ethereum game. Although CryptoKitties went viral, it primarily was a trading game. It attracted players who were already interested in markets, and who were already familiar with wallets such as Metamask.
The NEO Game competition produced entries that much more closely resembled familiar games. Admittedly, the competition produced independent games, not games that went viral. However, the games span several genres, all of which undoubtedly hold a wide appeal. RPGs, sports games, vertical shooters, strategy games, and dating sims are among the genres represented.
This competition is not the only initiative that is attempting to integrate the blockchain with mainstream and casual gaming. Terra Virtua and WAX have collaborated in an attempt to break into the VR market, and Coinbase recently invested in the Ethereum-based Gods Unchained. If the trend continues, the blockchain may find its place in the gaming industry.